Moves with equal percentages of wins, losses and draws are sorted descendingly according to the following heuristic:
H := (points scored with the move) + (mathematical expectation of the player's highest score next turn) - (mathematical expectation of the opponent's highest score next turn)
While this heuristic is generally good, the ordering according to it should be taken with a grain of salt; for selected examples, we give a better sub-ranking of the moves according to the mathematical expectation of the final spread of the game.
This example between Nigel Richards and Ricky Purnomo is taken from here. Ricky was 29 points behind.
His rack: BEFGOOT
Unseen tiles from his point of view: ?EIINRTW
Game in gcg format
Ricky played [FOB 13M 28 EGOT], a move that lost all the time.
Only two moves led to some win or some draw:
Move | H | W-L-D | Wins | Losses | Draws |
---|---|---|---|---|---|
[GOOF M11 16 BEOT] | 6.750 | 1-7-0 | +? | +E +I +N +R +T +W | |
[TOGE M11 10 BFOO] | 2.625 | 0-7-1 | +E +I +N +R +T +W | +? |
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